|
Canosian
Target #: 7
Base Hit Points: 6
# of Hands: infinite
Move: 3
Alien Ability: Tumble. Canosians get a bonus 'move' action every phase.
|
|
Human
Target #: 8
Base Hit Points: 4
# of Hands: 2
Move: 3
Alien Ability: Willpower. Humans may reroll both professional skill check dice (as opposed to only one).
|
|
Silicoid
Target #: 7
Base Hit Points: 8
# of Hands: 1
Move: 3
Alien Ability: Rocky. Reduce all damage sustained by the roll of a d6.
Bonus Alien Ability: Strong. Add +1 to melee weapon damage, and +10 to Carry capacity.
|
|
Tentac
Target #: 9
Base Hit Points: 5
# of Hands: infinite
Move: 4
Alien Ability: Resilient. Tentacs may elect to reroll incoming damage inflicted upon them. |
|
Xeloxian
Target #: 8
Base Hit Points: 4
# of Hands: 6-0
Move: 0-6
Alien Ability: Fistwalk. Xeloxians may use their empty hands to increase their Move.
Bonus Alien Ability: Aggressive. +1 damage inflicted with all personal weapons.
|
 |
Zoallan
Target #: 9
Base Hit Points: 3
# of Hands: 3
Move: 5
Alien Ability: Carapace. -2 to all incoming damage.
|